Near-Realistic Mobile Exergames With Wireless Wearable Sensors

February 26, 2014

B.Mortazavi, S. Nyamathy, S. I. Lee, T.Wilkerson, H. Ghasemzadeh, and M. Sarrafzadeh

Near-Realistic Mobile Exergames With Wireless Wearable Sensors

This paper presents a framework for the development of ‘Exergaming’ (the combination of exercise and video gaming) using body-worn sensors. Instead of mapping movements to existing games, the proposed framework captured real sports movements using body-worn sensors to form the basis for the design of a realistic game.  A recognition system was designed in the framework for classifying different movements and the recognition results are used to control the game. A mobile soccer game was created where users have to run and complete different predesigned actions at different stages of the game. Instead of using a game controller, users have to actually perform the actions in order to progress in the game. To assess the users’ perception on the approach, a user survey was conducted, and out of 30 participants, all but one participants thought that the motion in the game were realistic, intense, and difficult to cheat.

Read more at IEEE Xplore

Tags: Activity monitoring, exergaming, user experience, user survey, wearable sensors

 

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